teigaga on 01 May 2015
| mornelithe said: You should do yourselves a favor and just ignore that line of PR nonsense. AAA developers don't make engines that leave extra resources just kicking about, but they sure do love regurgitating this buzz phrase. The question isn't have they used the 'maximum' of the hardware. The question is how efficiently are they using it? How optimal is the code? Is the code using the GPGPU to it's fullest? These things aren't ironed out in the first 2 years of hardware's lifecycle (any PC afficianado can attest to this). It can take many years for them to refine their engine to a point where it cannot be improved any further (Think about how long it took for devs to use 4-cores of a CPU properly...years). Take Uncharted, for example. ND said they'd used 100% of the PS3 for Uncharted...then again for Uncharted 2...and again for Uncharted 3, and again for TLOU. If anything, just think about what the engine will look like in 3-4 years...let alone 5-6. That's the butter zone, when familiarity of the hardware is at it's maximum. |
I really don't think anyone cares or listen to such statements, what important is that they're saying it'll look much better then BF4 which is nice :)







