ArchangelMadzz said:
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Hey look, you can go ahead and think that a developer has maximized their engine on hardware that's at least 16x more powerful than what they're accustomed too, and utilizes a tech that is the exact opposite of the previous gen (Offloading to Cell, versus GPGPU) in such a short period of time, but reality simply doesn't bear that out. Hence the reason why we consistently Gen over Gen, see vast improvement between Year 1/2 games, and year 7/8 games.







