By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Barozi said:
revenue > sales

just look at the highly inflationary Skyrim sales.

20m at $5 is as much as 1.67m at $60.
That means that the console versions (14m) made them more money than the PC version (30m+).
Further proving that for the majority of regular games (everything that isn't indie, MMO, strategy, social or F2P) consoles are far more important. Usually for non PC-centric games, the PC version is about on par with one of the console versions in terms of revenue.


That's fair, but that's still a LOT of money. The market is large enough to support day 1 releases for big multiplats, and that's why that kind of thing has increased a ton over the past few years from the really dark ages. Beyond 1st party and moneyhatted stuff, 3rd parties have every reason to release on PS4/X1/PC, and WiiU deserves more love, but honestly doesn't have the numbers to support a whole lot of ports :( But like the Wii before it, a fair portion of blame can be laid at the feet of the 3rd parties themselves for lazy or late ports that don't sell well there (or worse, spinoff low-quality or gimped version games masquerading under the well-known IP brands).