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No, I don't disagree that there were certainly many games that were simply poor efforts.

I guess it's difficult to put it concisely what I was trying to say, which is basically that the Wii started out with at least moderate 3rd party support for more traditional big-brand games (NFS, COD, the usual sports franchises, Tomb Raider, Star Wars, etc). But as time went on, that support mostly evaporated due to terrible sales, and there was a pretty sharp dropoff in the 2009ish timeframe.

The existence of the absolutely incredible number of terrible games for the Wii I think muddied the market a bit for the Wii at large. The occasional gems were mostly lost in the shuffle if they weren't big Nintendo published titles. The core Wii/Nintendo IP stuff was usually great to exceptional, but in retrospect I would have preferred to see a library half as large but healthier overall. There aren't simply dozens, but absolutely hundreds of titles clearly of low budget, terrible QA, all trying to cling to the waggle craze. And the EAs/Activisions/Rockstars/etc of the world decided that it wasn't worth their effort to bring their big tentpole releases to the Wii any longer, as sales of their moderate efforts from launch to 08/09ish weren't rewarded with very good sales.

What was the problem? I'm not sure it can be boiled down easily. Was it a chicken and egg paradox? If it was built, would they come? Was the 3rd party support that was only mediocre in 06-08 the reason that many non-casual fans skipped the Wii for anything beyond Nintendo IP stuff in favor of a PS360? Or were the reasons more complex?

I have my opinions, and there are facts, and neither of these are comprehensive enough to explain everything.

It simply bears common sense that a rational human being should acknowledge a number of things with the Wii when judging it in the annals of gaming history.