I dislike when main narratives are drawn out beyond their length with filler content and unfortunately I feel this is the case with most RPGS. Alongside this too many side quests are jarring missions which do nothing to expand upon the lore or characters.
I always use Mass Effect as an example, stuff like shadow broker missions should have been in game side quests, not essential to plot but greatley informative to the lore and characters. I would take that over the endless hunts and fetch quests which essentially equates to a mercenary game.
Similarly Final Fantasy XIII main plot should have been cut in half, too much travelling from point A-B not enough substance. With those freed up resources they should have spent time creating side quests which explore the lore instead players just having to look inside the encyclopedia to figure out that the world is actually interesting.
The type of content that expand a game into a 100hr+where you can max out your characters should be the DLC in any story driven RPG (so not Skyrim etc)







