No, I've come to the conclusion that any RPG over about 60-70 hours is just filler. I actually get turned off now when a games touts "hundreds of hours" of gameplay. An RPG needs to be a compact and powerful experience, not an open-ended filler-filled neverending game.
Because we end up getting games like Bravely Default, which recycled the game for the last 4 chapters. Games like Dragon Age Inquisition which had several large filler-filled zones that didn't do anything for the story or for gameplay.
I can't stand that anymore. Stop with "hundred of hours of gameplay" and give me a shorter and sweeter experience! It's the quality that counts, not the quantity!







