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the_dengle said:

If ever anything seemed too bad to be true, this is it.

Sad reality is that even if this one isn't true, the corporate atmosphere is very oppressive, almost toxic, in many game development companies it seems.  Restrictions, shaming for not working overtime, heavy deadlines, marketing groups having undue influence, extreme pressure to prioritize company business even over family and in some cases health.  Ubisoft has a whole "division" of their company where you are just sent to an empty office building without any resources provided for any kind of work, no provision for colaboration, nothing.  You just sit and languish in boredom until they have a team to move you to.  Some people will sit doing nothing in this "division" for months, some upwards of a year.  These policies are probably at the root of the growing inefficiency of many companies.  A toxic or oppressive work environment is known to hamstring creative endeavors.  This would be an extreme case though, if true.