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When someone says "Sense of scale" I honestly never immediately think of a large, open world. I think of a game that is adept at either escalating the size of environments (to me, a sense of verticality makes me think of a large sense of scale more than a lot of land), enemies or even increasing the impact of the situations and scenarios the player is presented with.

To me, The Wonderful 101 did the latter exceptionally well. I never experienced that same feeling of "They can't possible go further than they have... BUT THEY DID" than with that game.It really does just keep getting bigger and bigger without slowing down.