ICO was probably the first game to awe me by using scale. I'll never forget some of the moments in that game, such as when you're climbing along the cliff-face and the camera zooms way, giving you the sense of being small and fragile. The game was designed to make you feel insignificant against the castle and against destiny and used the scale of the castle to hammer that home. Even from the very beginning, when you realize all those coffins are for those who came before you and died alone, ICO hits you with that theme.












