| sundin13 said: Normal table top role playing games have a rule set and a goal while ours was more just free form straight role playing. It was a lot of fun for a little while but waiting for other people just got a little too much, and there wasn't really enough unity in the group. Sometimes it just felt like everyone was doing their own thing and some of the personalities were a little too much to work with. |
Wright's original thread is a great reference point. However, like you said their has to be stringent rules and a cap on the number of players playing, with a great emphasis on the overall needs of the party.
I am quite reluctant being the Dungeon Master myself as I am a complete novice.
"Life is but a gentle death. Fate is but a sickness that results in extinction and in the midst of all the uncertainty, lies resolve."







