PieToast said:
That was a poor choice of words on my part. They are still be playable, but the developers should have made better comprimises to make them more stable IMO. |
I agree they could have been better, however I also understand the issues that they had. Just like how Sega Saturn emulation to this day is so difficult. the PS2 was pretty unique architechture, so raw CPU grunt alone won't allow decent ports. I'm sure Sony would have had PS2 classics on Vita if it was viable for them.
But you only need to look at Xenoblade Chronicles 3D to see just how a "port" when put on mobile hardware means a massive cut back on performances. Chugzilla right there despite having a whole new hardware iteration released for it.








