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shio said:

And Oblivion is a Terrible example of an open-ended game:

1-The main story is 100% linear and is a crap story.

2-The side-stuff are also mostly linear (meaning there's only 1 outcome/path), and have crap/boring stories.

3-Add 1+2 and you have a free-roaming game with almost NO real choices. Hell, you can even kill as much NPC's as you want, and you only need to bribe a guard to get the bounty off. "A choice without consequence is not a choice"

Basically, in Oblivion the only tangible choice you have by design is from which order you do the quests.


Agreed, but there's a reason Oblivion FEELS more open world than it is and it's the reason people spent so much time with it - every time you did something, or every time you rolled a different character and did the same quest, everything acted so differently.  Now admitedly much of that was to quirky/glitchy A.I. and some other weird glitches, but the fact that the world changed and people acted differently during attacks and stuff made it FEEL more loose than the script actually allowed.  Some ofit was accidental and "broken" in a way, but it was still really fun.

 



Can't we all just get along and play our games in peace?