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zorg1000 said:
DonFerrari said:


Because the other platforms weren't viable... if they released for another company they couldn't release for Nintendo, so they would lose the lot bigger enviroment.

U just ignored what I said, there was no bigger environment.

SG-1000 released the exact same day as Famicom (NES) in Japan.

NES had shipped only 200,000 in the US when the competitors released.

If Nintendo's restrictions were so harmful to 3rd parties they wouldn't have supported Nintendo in the first place.


Nope, I haven't... give a valid reason then for a publisher to ignore SG-1000 and release on NES and be mandated to keep that game exclusive for 2 years with no monetary incentive besides you either do that or you leave... when PS was a strong alternative they left and never truly came back. How is that for 3rd party satisfaction for you? Or you think they don't release on Nintendo just to be mean?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."