Mr Puggsly said:
Seriously, just use your head. The Wiimote doesn't have a joystick therefore games generally used it for motion or gestures. Its not a standard gamepad so give that arguement a rest. The Pro Controller for Wii was their standard gamepad. The support that declined first was core software because sales declined quickly. Family games and other casual stuff did well for years after. Again, you aren't looking at what type of software was doing well. You're merely looking at software sales as a whole. Look at the best selling games and its primarily family and casual stuff. Sorry, but Wii never sold core software as well as SNES/PS/PS2. The Wii had the most casual audience a home console has ever had. Simply look at its best selling software if you need proof. The Wii audience obviously didn't go to Wii U, they either didn't buy another console or went to Xbox and Playstation. Even 3DS software sales are down compared to DS because casual gamers are now content with phone games. Frankly, casual gamers moving away from portable consoles and home consoles to phones/tablets has impacted Nintendo the most. |
Have anyone had time to run the tables and see between PS3 or X360 who had the most casual SW sold and the most hardcore??? We know that no game or gamer can be generically called casual or hardcore, but we usually agree that some genres and games usually sell to the one or the other crowd... Because I think even with kinect making more impact than move it's quite possible that due to the total numbers lead at the moment X360 is still in front. What would you say?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."