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kowenicki said:
JRPGfan said:
ReimTime said:
 

Surely the cost of manufacture cannot be too much higher than the selling price, no? I suppose there is marketing and distribution costs to take into consideration as well, but a higher number of consoles sold through means higher software sales and more income generated from Xbox Live. Even if they are not profiting now, the high rate of sale will generate a good future profit.

 

http://www.gamespot.com/articles/teardown-reveals-xbox-one-costs-90-more-than-ps4-to-make/1100-6416404/

"The combined costs of parts and manufacturing for the Xbox One comes out to roughly $471, almost $100 above Sony's PlayStation 4 ($381), according to a teardown report from IHS revealed by AllThingsD."

 

Xbox 1 ~ 471$ to make with kinnect.

 

 

Kinect is about 75$.

So that means Xbox without Kinect = 396$ to manufacture.

 

If you sell it at 349$ you lose atleast 47$ on each consol sale.

Factor in a game or two bundled like Assasins creed option (blackflag & unity), and the headphone chat set, along with cables that follow... The packageing, shipping ect.


I wouldnt be surprised if the overall loss on each sale is more than 70$.

What a load of nonsense and guesswork.  For one those figures are 18 months old.

The xbox is profitable and the segment makes money.  The end.


I kinda have to agree. These are way old, and I can say they've probably adjusted to around 350$ each. PS4 will probably have a price cut as well.