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Mr Puggsly said:
Materia-Blade said:
Mr Puggsly said:

Ah, I said the Wiimote and Nunchuck is not a "standard" gamepad. Stop arguing this point, the existence of the Wii Pro Controller proves I'm right.

Here's the thing, you're looking at software sales as a whole. You aren't taking into consideration what type of software was selling on Wii. The people that enjoyed core games on Wii declined quickly. The people buying casual and 1st party games on Wii stayed around longer but went away as well. Wii support declined because the audience went away.

Again, I'm just giving facts. Most people will agree with me because its reality.

You said gamepad, wiimote + nunchuck is one. the pro controller is for the extra buttons.

Now to some points: there's no such thing as "casual" game. dismissing a game as "casual" is very imature. ya know, fps was a new genre once, will you consider it casual? the wii brought new kinds of play that were enjoyed by new and old gamers. on top of that, all kinds of games sold well to great on the wii. saying things like "The people that enjoyed core games on Wii declined quickly" is beyond wrong. it's pure downplaying. you aren't giving me facts, facts would be how wii had great software sales while software kept being released on it.

No, the Pro Controller is dual joystick and not motion based. The Wiimote and Nunchuck often utilize motion. Again, you're just wrong.

I'm not downplaying the Wii, I'm telling you why it went from mega popular to fading into obscurity rather quickly when compared to its competitors. The Wii U is struggling because the Wii was simply a fad. The audience Wii acquired were mostly just casuals that wanted something cool at the moment. The Wii owners that had a greater interest in gaming simply went to a console with superior core lineups like Xbox and Playstation.

For the record, I don't dislike the Wii and I still mine along with a collection of game. I think it was a fine machine with a respectable library. But the Wii audience was mostly casuals that wanted the cool new device. The audience for Wii went away quickly because it was mostly hype. It was a very successful platform for shovelware because the audience was generally not avid gamers.


And if we remove the mandatory bundled sw of Wii from sw total the attach ratio would be dangerously approaching 1/2 of X360, which again shows how it dropped hard and fast. For the more hacked excuse you see how the lack of foresight of Nintendo was big. X360 is quite easy to mod, but you lose MP so the strong online helped a lot. Also game price, Nintendo hold price for far too long, so people that would never pay 60 on the game but rather wait 1 year for used at sub 20 will just pirate the games. Now when you can find gems for 5-15 why pirate and lose online?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."