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rutea7 said:
Nintendo should anounce a pricetag of 199$ when they anounce their new system, because that anouncement alone might hurt wii u sales even more.

people might think "I waited this long I might as well wait for NX since Wii U wont have support much longer" so a price of 199$ might be more tempting to that crowd who waits for a system to be under 200.

Note: Also Value can be objective if you only take into account manufacturing and distribuition costs. That said I have no idea which one costs more between XOne and Wii U.


I don't understand how some of you fail to grasp that Nintendo simply 'pushing' their systems at like a 200$ price tag would NOT help them. if they are losing something like 50$ at that point for each system they sell, they would have to sell a number of software just to get back into the green per unit. it's just a nightmare for anyone concerned with profit

bear in mind Nintendo is not a giant corporation with many sectors like Microsoft, they can't just take big risks when their manufacturing costs are not low enough. regardless even if Nintendo was capable of such drastic price cuts I doubt it would have THAT much effect

 the reality is once your system has been out for a few years it has a certain reputation and certain market interest. too many people have a negative mindset about the system at this point. If a person was that interested in the Wii U they certainly would have saved up 300$ in a few years time span to spend on it (I'm talking your average gamer consumer)

  also bear in mind that the Nintendo Gamecube had extreme price cuts and a length of time in which it was only 100$ yet that did not really save its sales

 

the reality is simply selling a bigger amount of consoles is useles (besides for maybe bragging rights) when it comes to economics and profit. I've mentioned the Gamecube era already, and I think something interesting to illustrate there is that despite Playstation/Sony dominating that generation Nintendo STILL made the most profit of any gaming console developers during that period. sure, a lot of that was from handheld but it just illustrates that often it is not so much the quantity you sell as much as the efficiency of price

  why sell 2 items for 50$ when you could sell 1 for 100$? in this case I just don't think the demand for the Wii U justifies a huge price cut. those die hard Nintendo fans (and that's the majority of the people buying the Wii U at this point) are MOST LIKELY going to not be compelled or not compelled to buy the system for the a 50$ difference. if this was the 3DS we were talking about then it'd be a different story, as that is far more universally appealing at this point to the general gaming market (and of course it has gotten reductions in price)

    any discount is going to push more sales but in some cases it won't leave you with any more profit and could possibly put a company more in the negative if software sales are disappointing