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waron: Final Fantasy games may sell more in Japan than the US or Others, but it does not sell more in Japan than both combined. Final Fantasy sells well everywhere.

Ajax: I'm sorry I ignored this thread because you badly need support against people that don't seem to understand basic ideas.

Since FF7, Square likes to impress with visuals. It is part of how they like to tell stories. The more powerful the system is, the more you can do with whatever your artistic style is. Those that don't think the power of a console effects art style need to look at some Atari games. You are just kidding yourself.

The N64 could not handle FF7. They had too many FMVs for catridges. They would have needed too many catridges to fit in a box. For its time, FF7 was fantastic looking.

Money: putting FF7 on PS1 was about money. They could not have made their masterpiece on N64.

After FF13 comes out and sells millions in every region, the fan base for Square on PS3 will be large. If Last Remnant is successful, then perhaps the 360 also gets FF14 (if it even comes out this generation). However, to think Square's FF team is suddenly going to sacrafice visuals enough to go with last-gen visuals that the Wii produces is just not understanding what they like to do with FF games now. Many developers like to push visuals. Just ask the Ninja Gaiden developer. Yes, money also factors in which is why the Xbox never got FFX or FF12, but the PS2 was nowhere near as far as the Wii is.

I'll be happy this time next year when all the big third party games are still being announced for the PS3 and 360, because by then maybe we'll stop hearing this excuse that the games have been in development forever and that's the only reason they aren't on the Wii.

I very much look forward to many series on the Wii, and it very well could get a lot of RPGs (such as Suikoden and DQ that don't push visuals as much), but like many genres, I also enjoy games that push visuals and so do developers. I'll never understand all you Wii fanboys that don't want videogames to advance visually. You can do a lot with art style but the more power you have the more you can do.

GT developers, Hideo Kojima of MGS, Itagaki of NG, the Final Fantasy team, and many others like to push visuals. What's wrong with that? Why can't we keep moving forward graphically?