RolStoppable said:
What's happening is that Aonuma always likes to talk about how the next Zelda is going to break conventions, but after a good amount of time the team figures that they don't know what to do and subsequently put together a game that is very much like the previous ones. That's why it's taking them so long to finish games, they simply have no clear vision and focus. Although I don't see how rushing out a game instead of delaying it would help Nintendo to deliver an actual masterpiece. |
Delaying the game is a consequence of what you wrote. Aonuma doesn't know what to do anymore. Those remakes are only the proof that he has to revisit old games to take ideas.
I remember reading around the web (don't know if it's real or not) that the E32004 Twilight Princess trailer was just a demo of their goals. They didn't have any idea of what to do with the game. As development progress they were implementing new features like the twilight or the wolf transformation.
This is not about rushing the game, this is about delaying a game because the dev team doesn't know what to do anymore. We don't know what to expect next gen. 10 years development cycles? 3 more remakes before a new one?
Their only new "original" game is A Link Between Worlds, a game that started as a remake of A Link to the Past.
What surprises me more, is that Iwata let this happen. Zelda is becoming a very financial focused franchise. From delaying a game one complete year to release succesfully on the Wii, to move every release date to the holiday season. There's nothing good in delaying games as you invest even more money. But maybe that was the reason why they decided to focus more on remakes rather than new content: cheaper and easier to make.
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