Goodnightmoon said:
Tachikoma said:
Xenoblade was technically impressive because of the wide array of textures, models and world data present, the textures being low resolution was expected considering he console only had 64mb vram with 3mb egpu tex mem, getting the world in like they did was impressive specifically because of that limitation.
The textures for XCX jump out the most because it's a console with gb available to vram and 32mb ed for gpucpu interfacing, so seeing them stick with the same cost-cutting measures they used for XC is dissapointing, it shows that the team hasnt quite moved onwards towards developing for higher performance hardware and are still stuck in their ways penny pinching for resources that are no longer a major issue.
The fact that theres a known texture pop-in issue for textures of this detail only further underlines that while the game itself may well be good, and enjoyable to play, from a technical standpoint, monolith are not yet ready to make good use of the WiiU hardware.
To put it bluntly, the graphical quality shown thus far for XCX, isn't the limit of the WiiU's capability, far from it infact, hence my dissapointment.
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So you are one of those people who thinks that there´s a hidden power on the WiiU hardware? Dont you think that this is the most advanced and ambitious wiiu game from a tecnicall pov? And if not, what is the game that uses the WiiU hardware in the best way in your opinion?
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Well keep in mind that despite the release date, this is one of Nintendo and Monolith's earliest HD efforts with development beginning in 2012 before the console released. And given the scope of the game, major overhauls to foundational aspects after they realized the problems caused by certain limitations in the engine could have resulted in an even more troubled and drawn out development cycle. So this game isn't benefitting nearly as much from Nintendo's strides in HD development as other more recent software releases are.