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cyberninja45 said:

This is interesting, xenoblade is probably one of my favorite games of last gen but graphics (especially texture)  is not one of its strong points not even by wii standards, I am pretty sure there are lot of ps2 games with better texture quality, the only thing xenoblade chronicles has going for it visually is probably the size of the world, but the first thing you notice about the XCX video is the low res textures.

Also why is it at this late stage that you are now only realizing that you won't be blow away by this game graphically were you not aware of the specs of the wiiU or something? Unless you are aware of some hidden power that the wiiU has, that everyone else missed, that should have made this game a technical marvel to look at?

Xenoblade was technically impressive because of the wide array of textures, models and world data present, the textures being low resolution was expected considering he console only had 64mb vram with 3mb egpu tex mem, getting the world in like they did was impressive specifically because of that limitation.

The textures for XCX jump out the most because it's a console with gb available to vram and 32mb ed for gpucpu interfacing, so seeing them stick with the same cost-cutting measures they used for XC is dissapointing, it shows that the team hasnt quite moved onwards towards developing for higher performance hardware and are still stuck in their ways penny pinching for resources that are no longer a major issue.

The fact that theres a known texture pop-in issue for textures of this detail only further underlines that while the game itself may well be good, and enjoyable to play, from a technical standpoint, monolith are not yet ready to make good use of the WiiU hardware.

To put it bluntly, the graphical quality shown thus far for XCX, isn't the limit of the WiiU's capability, far from it infact, hence my dissapointment.