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Tachikoma said:
Samus Aran said:

Maybe your expectations were too high. It's a huge open world game on a console that's closer to the PS3 than the PS4. Skyrim definitely looked worse and has a much smaller world.

Probably because the original xenoblade was so impressive on the wii compared to its hardware.

a lot of what xenoblade x shows looks good, but there are portions, especially in this trailer, are pretty dissapointing, even compared to early footage of the game. I just hope the tradeoff for framerate and stability paid off.

I would just say this part is what usually gets me because alot of the "downgrade" issues people reference were present from the start.  Mech's have never been super clean in terms of textures and polygons.  You can see the modest textures and polygon issues as early as the 2013 trailer and the interior textures being low res or suffering from heavily delayed popin in issue we saw quite plainly in the 2014 trailer.  Character model polygons being high or low relative to the importance of said characters is also something we've seen frequently throughout footage, though this didn't become nearly as apparent as it is now until recent vids that zoomed in more.  Now some things have changed for sure, like the LOD models from the early footage to now have seen optimization of polygons in favor of more distinguishable texture detail, as you pointed out before.  And some changes are not actually changes at all, but assumptions.  Some have said the character models have seen downgrades, but when you compare characters we have seen multiple times across multiple videos, detail is the same.  And the armor we saw from 2013 is still present in the same level of detail.  This isn't to say there aren't any changes at all, the game *is* in development.  But I would classify on the whole the changes as optimization as opposed to a Watch Dogs-esque "downgrading."  In other words, conscessions made for performance that strive to maintain the visual impact as much as possible as opposed to rampant degredation of detail on all fronts with little regard to effects to the visual experience.