By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Materia-Blade said:

There's just so much wrong with this post, I barely know where to start..

"Nintendo will never make a comeback, because the two "major" consoles are now PS and XBox, and third party publishers will never be inclined to return to Nintendo, as it has shown that it cannot sell consoles just based on its first-party games."

Third parties are always inclined to develop for nintendo, they don't for shadier reasons.

"Nintendo is a company stuck in the 20th century, making games stuck in the 20th century, and people are not interested in those games anymore, as can be seen by the WiiU results."

Nintendo is the only company that keeps making quality non rehashed games, and people are so interested that their biggest games always sells in the millions.

"Its next console, the announced NX will probably sell even worse, and will mark Nintendo's exit from home console market. That is why it was very wise of them to make a push towards mobile games, as that is where they should seek their fortune in the future.

I truly believe their home console existence is approaching the end very soon."

They don't have any home console announced and predicting the performance of an unnanounced machine that we know nothing of is just... wrong.


...okay, even as someone who enjoys his Wii U, I wouldn't go that far. o.O Nintendo isn't exactly a bastion of not rehashing the same concepts over, and over, and over, and over, to say nothing for a lineup that ultimately relies on the same main IPs all but ad nauseum.

However, while I disagree on originality, I do agree with you on quality, and I believe that speaks more to Nintendo's restraint when it comes to game development. Nintendo takes simple enough concepts, doesn't try to 'Go Big' and overextend as so many publishers do to their detriment, while polishing that core experience to a shine before even considering doing anything else with it. Look at Smash Bros. For Wii U; some new shiny features that are ultimately extremely simple in design, some new characters, but it's still the same basic game Brawl was, just as Brawl was the same basic game Melee was, etc. Rather than go nuts trying to make it into this even bigger, even more complex project, they kept their focus on getting all the elements in the game correct, as well as running buttery smooth, making their title compact, efficient, and highly enjoyable. ^_^

Comparing this to, say, Assassin's Creed Unity, where Ubisoft was all excited about their enormous crowds and traversable Paris interiors and blah blah blah, but ultimately spent so much time and so many resources trying to 'go bigger,' there not only wasn't any polish on the finished product, the thing was all but covered in splinters and exposed nails. xP The game sure as hell doesn't feel compact, or efficient, and I doubt my completion rate on that thing is even going to hit fifty percent before I get tired of it. More restraint, (thinking 'let's get this right,' rather than 'MAKE IT BIGGER!') might have done the game some good.

 

So yes, in partial disagreement there. I think Nintendo's in a very comfortable box that leads to, often, concepts being reused essentially to death, but that same comfortable box keeps them from reaching farther than their grasp, allowing them to work on quality as opposed to quantity or size.



Zanten, Doer Of The Things

Unless He Forgets In Which Case Zanten, Forgetter Of The Things

Or He Procrascinates, In Which Case Zanten, Doer Of The Things Later

Or It Involves Moving Furniture, in Which Case Zanten, F*** You.