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To be fair in Star Wars you do have some ridiculously strong materials, which you wouldn't expect to get destroyed by regular explosions that you can stand near.
Destruction to trees, some vehicles on the map and buildings should still be appropriate.

As for the 60FPS thing, I can believe that visuals close to what we've been seeing should be possible, especially considering that DICE are designing the game around current gen and not the 7th.
They're also using photogrammetry, using fully implemented tiling like Partially Resident Textures on PS4, PC and XB1's eSRAM solution should help to reduce resource overhead for textures, which is a large reason why the game looks like it does.