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Wright said:
sc94597 said:

I didn't really mean Motal Kombat. Never heard of anyone playing Mortal Kombat for the story. I meant an actual story-heavy game. The details of this Mortal Kombat game made me think about how it would be interesting to have a side-story/side-quest in a story-heavy game in which coming out of the closet is done realistically with positive and negative feedback from different characters. 


I might be wrong, but I think that happens in Persona 4.

I actually forgot about Persona 4. Thanks for reminding me. I thought it was interesting how much of a focus there was in regards to "masculinity" vs. "femininity" in that particular plot-line of the game. Still the game, despite being much better than others at its portrayal, did play too much with stereotypes, juxtaposing two frequent ones in a common paradigm and kind of marginilized said conflict to a particular sexuality (heterosexuals also struggle with masculinity vs. femininity, they didn't have to imply - although it was left ambigious -  that Tatsumi was homosexual to get their story across.) For me personally, I think the best way to show a gay/lesbian/bisexual/etc character is to show how insignificant of a matter it should be unless you are his/her partner(s), while also show how people characturize it as something more important than it is, both heterosexual and non-heterosexual alike. I like to think that one's personality is MUCH, MUCH greater than just one's sexuality. I don't think that people should shy away from exposing critical views of homosexuals in games either, as it is unrealistic to show only positive reactions.  Persona 4 did that latter point very well. Of course that is just my particular view of it. I'm certain others will feel differently. I know many people who like to make sexuality a culture or a very strong part of their identity. For me, it is one of many parts of what makes me, me.