| WolfpackN64 said: The Ouya wanted to be a haven for indie games on android, while android in itself was already such a place. They aimed for a market already occupied. The Retro VGS wants to be the system where the indie dev's, mayby after releasing their game on android or PC release their game on cartridge. There is also not really a risk for them, since the cost to manufacture is about 8$ (for small quantities), and you can easily sell games for 15-30$ and have a tidy margin . |
But it's not just $8. It's $8 x the number of carts they'd need to produce, which is that much more than developement for their games already costs. This is trying so be a haven for an even smaller group of indies that don't even have the benefit of simply and cheaply putting their android game on another android device. It's the textbook definition of risk. These games are already $15-$30 digitally. That means that they'd have to sell these games, no matter what they costed originally, for $8 more, plus a buffer because these would obviously sell no where near what their digital counterparts would sell, just for the move to make business sense. At that point you have an audience that is comparing the prices an obviously seeing a discrepancy.
People aren't going to buy a new console pay premium prices for non-premium games that can already be bought more conveniently on systems they already own for non premium prices.







