By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:

The drop in interest in the Wii's motion controls is due to a lack of games. This is best highlighted by pointing to the sales of the Just Dance series which kept going strong until 2013. Nintendo, however, basically called it quits after Wii Sports Resort and Wii Fit Plus; that was in 2009. People cannot buy games that do not exist. But Ubisoft put out several 5m+ sellers during a timeframe that you call rejection of motion controls. Keep in mind that this is Ubisoft who suck pretty hard; it's not unreasonable at all to suggest that Nintendo games with motion controls would have bested Ubisoft's results. Well, as long as they didn't suck like Skyward Sword which made combat more of a puzzle as opposed to the arcade action that was the core of something like Wii Sports.


I think Just Dance was the exception rather than the proving point. It's a very particular type of game that didn't exist in it's form until motion controls, and has since tapered off. In a system where every game requires those controls, you need more than the diminshing success of one franchise on one platform to prove that they aren't undesirable.

The combat in SS sucked because of the motion controls as a whole, not simply because of their "puzzle" aspects. The motion controls on TP suffered much of the same issues without the puzzle aspects to the combat.