shio said:
That is Completely Wrong, Open-endness does sacrifice story, it merely changes the way the story is portrayed (aka, story-telling). It is clear you have little experience with RPGs, especially wRPGs (probably since you're not very fond of RPGs) Do you know which game is claimed by many to have the Best Story Ever in the history of videogaming? that's right, it's 'Planescape: Torment', a open-ended wRPG. PS:T has an incredibly deep and fascinating story, brilliant characters (with possibly the best sidekick character ever created, Morte), and was even compared to novels. If I was going to rate the game the way you just said, i'd give it a 100/80 (100 Story, 80 Interactivity). Overall open-ended RPGs actually have better stories than linear RPGs: Baldur's Gate 2 just feels like a true epic and has the most natural romance; Fallout 1 & 2 have more personality than 99.9% of jRPGs (actually make that 100%); The Witcher, based on a polish novel, shows how well a open game can tell a story. |
Ah but thoes games with the exception of the Fallouts are not really complete sandboxes. There is a good bit of linearity to there progression. I guess you could consider them sectional sandboxes. Fallout 1 & 2 are great examples though.
On a side note you have great taste in games.