The ones I can think of: (Order is not important)
· Deadly Premonition: Not the ending ending itself, and I mean by that the sequence right before the credits; I'm talking about the revelation that defines Francis persona, uncovers the real criminal, faces him and has to say goodbye to all the victims during the events of the game, on which later the townsfolk will comment about it.
· Dragon's Dogma: For a game with such a standard, run-of-the-mill plot, Capcom actually came up with such a well-writen ending that it took me by surprise, and it gave an epic spin to the foundation of the game itself. This ending stuck with me for a long time.
· Metal Gear Solid 4: maybe it took too damn long (it is the longest sequence in a videogame ever conceived, according to Guiness Record), but goddamnit it made me feel both nostalgic and sad, and it gets a special commendation for that.
· Metro: Last Light: While not as spectacular as other endings, being pardoned for my sins in the previous game was a beautiful moment between to different species that once hated each other.
· Phoenix Wright: Trials and Tribulations and its bitersweet coffees.
· Killer7: Not the post-credits ending. I'm talking about the reveal that shows you were the killer of your other personalities all along.
· Silent Hill 2: almost every ending here always leave me devastated. Especially mention to the In Water ending, which I guess it is the one most players get the first time playing.
I'll think of more later.







