naznatips said:
What interactivity? There were no real consequences for anything you did in Oblivion. At worst you go to jail, but most of the time you could just steal a bunch of stuff and no one would ever know. How dull can a game get? An RPG game with no real consequences or results for your actions has no purpose. Why not just sit there and move stuff around on your computer desk? As far as the actual gameplay goes, the dungeons were repetitive, the combat system was awful and dull, and the world was an empty lifeless mass of green.... except those damn wolves. |
I think you're kind of missing the point of the game to be honest Naz. Its a sandbox RPG and it took the sandbox element to the extreme almost ignoring the idea of a plot (seriously, the plot in Oblivion was shit) and consequence (which was to dumb the entire thing down).
I personally find the idea of a purely sandbox RPG very appealing and thoroughly enjoyed Morrowind and somewhat enjoyed Oblivion although I think the game would be much better with some consequence for your actions, which is why I'm looking foward to F3 which looks exactly like its going to be that.
Personally my ideal RPG would be a sandbox RPG with several strong and engaging plots that are all entirely optional and that your characters actions had plenty of consequences.