By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
bonzobanana said:

Yes the wii u gpu definitely has the superior feature set but ultimately getting a game to run even with reduced graphic quality is about memory and cpu performance. If the wii u had a  hard drive then fair enough you could give wii u the advantage but lack of hard drive means no fast streaming of data from hdd which on 360 and PS3 massively helps stream in textures and new graphic data which the wii u lacks. Lets not also forget while the wii u has that 32MB of very fast memory it is also hindered by main memory which is slower than that of 360 and PS3 and the 360 has 10MB of very fast memory itself. The ps3 splits its memory into 2 camps with one fast to the cell processor and one fast to the gpu. There is more cpu performance in its dual thread main powerpc cpu than the wii u and the ps3 still has 6 more cell processors on top.  

Your comment 'haphazardly ported to wii u' is a biased comment. A large number of developers have made games for the wii u now, it has a well established and dated cpu architecture and probably a mobile radeon gpu in addition to an older integrated wii gpu chip.  There is no reason to think all these developers have got lazy and have all failed to achieve good results on wii u. By far the most logical conclusion is the wii u spec is weak with poor performance. Lets also not forget the wii u is based on a dated 45/40nm fabrication process like 360 and PS3 yet uses far less power even allowing for the lack of hard drive. You simply can't expect such a console to have good performance. It is what it is a console that performs roughly in line with the last generation, weaker in some areas, stronger in others. The design is basically achieve last gen performance but with significant cost savings using low cost low bandwidth memory chips for example and no hard drive. If the wii u had sold well it would have been  hugely profitable for Nintendo on the hardware alone.

I'm a wii u owner myself as well as 360 and PS3 and its pretty clear the console is struggling to even match those consoles much of the time.

Actually, Wii U can stream data from the drive; it was just announced that Xenoblade Chronicles X does this.

PS3/360 may have higher main RAM bandwidth, but they have less than half as much memory available to games, plus 360's much smaller eDRAM and PS3's split memory can present problems that Wii U does not suffer from.

Let's take an actual look at the multiplat games that underperform on Wii U; virtually every one was built from the ground up for the PS3/360 with Wii U as an afterthought, often handed off to an outside contractor. Splinter Cell, Mass Effect 3, COD Ghosts, Arkham City, Watch Dogs, none of these were even handled by the same studio as the primary versions. The fact that they were farmed out shows they were low priority; we saw the same thing with the last gen versions of games like Titanfall and Advanced Warfare.


What drive? The wii u has an optical drive, slow flash memory and slow usb 2.0 port. PS3 and 360 can simultanously stream from their optical drives and hard drives which use a fast SATA connection.

Clearly I'm not going to state the ps3 and 360 have more memory than wii u but the point is the hdd streaming does compensate and the wii u only has limited flash memory or a slow usb 2.0 port that they can't rely on as not everyone will have usb storage.

Like most multi-platform games they are developed for whatever they have to run on and there is as much if not more variation between the ps3, 360 and PC in architectures as the wii u and 360 and PS3. On the cpu front clearly the wii u, 360 and PS3 for its primary cpu all share powerpc and for AMD/Radeon gpu's these are common in the 360 and many PCs. The architecture of the wii u is relatively simplistic with just 3 single threaded powerpc cpu's, certainly less complicated to optimise than the ps3's multi-core cell processor and the 360's dual thread triple cpu.

Loads of games have multiple developers to allow development on different consoles this is an industry wide thing. 

I've seen it written numerous times how the wii u got inferior developers working on it but the same developers did 360, PS3 and wii u ports of the same game most of the time. Basically as you would expect the powerpc versions were often done by the same developer. There is a list of their work here for Ubisoft Romania who also did the PS3 and 360 versions of many Assassin Creed games and Watch dogs plus of course the inferior wii u versions.

http://en.wikipedia.org/wiki/Ubisoft_Romania

It's just the typical Nintendo fanboy nonsense that reads like they believe there is some sort of conspiracy against the wii u. How on earth can the wii u compete with modern consoles when its got 3x 1.25ghz powerpc cores from the last century for cpu power. It makes no sense at all. How on earth do people believe it can be powerful when its fabrication technology is the same as ps3/360 not xbone/ps4 and yet consumes far less power. 

The same issue that people seem to think somehow its as hard to create cartoon graphics as it is realistic graphics. Clearly it doesn't take much to work out that non-realistic graphics with simplistic and repeated textures, non-realistic lighting and no real world physics engine is going to be a lot easier. The real test for any graphics system is creating realistic graphics.

Again though no question the gpu feature set of the wii u gpu is clearly superior to 360 and PS3 and that clearly will bring visual benefits.

User moderated for this post -RavenXtra