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curl-6 said:
bonzobanana said:

Maybe you have hit the nail on the head with that last comment and why they are commited to wii u. As for the wii u superiority most multi-format games perform better on 360 and ps3 compared to their wii u versions where available. Often better frame rates, sometimes more graphic detail and one or two with higher resolution on ps3 or 360. Check out digital foundry comparisons of various games. The wii u vs 360/PS3 is something like a snes vs megadrive comparison. The wii u may have a better gpu but both 360 and PS3 easily surpass wii u for cpu performance and as for the rest of the spec there is good and bad on both sides. Compare the the technically most impressive games of all 3 consoles and its an easy win for 360 and PS3. Perhaps that will change when X is released but that seems to be going through a series of downgrades before release so unsure how good that will look finally. Xenoblade Chronicles looked impressive on wii but then when you looked a bit closer a lot of it was quite low resolution even for a wii game.

Those multiplatform games were pretty much all designed from the ground up around PS3/360's architecture and then haphazardly ported to Wii U with the bare minimum of investment.

And I don't recall a PS3/360 game that does subsurface scattering and physically based shading at 60fps, like Art of Balance does on Wii U.

Wii U's more modern GPU and larger RAM could have made it easier to port Project Cars compared to last gen systems.


Yes the wii u gpu definitely has the superior feature set but ultimately getting a game to run even with reduced graphic quality is about memory and cpu performance. If the wii u had a  hard drive then fair enough you could give wii u the advantage but lack of hard drive means no fast streaming of data from hdd which on 360 and PS3 massively helps stream in textures and new graphic data which the wii u lacks. Lets not also forget while the wii u has that 32MB of very fast memory it is also hindered by main memory which is slower than that of 360 and PS3 and the 360 has 10MB of very fast memory itself. The ps3 splits its memory into 2 camps with one fast to the cell processor and one fast to the gpu. There is more cpu performance in its dual thread main powerpc cpu than the wii u and the ps3 still has 6 more cell processors on top.  

Your comment 'haphazardly ported to wii u' is a biased comment. A large number of developers have made games for the wii u now, it has a well established and dated cpu architecture and probably a mobile radeon gpu in addition to an older integrated wii gpu chip.  There is no reason to think all these developers have got lazy and have all failed to achieve good results on wii u. By far the most logical conclusion is the wii u spec is weak with poor performance. Lets also not forget the wii u is based on a dated 45/40nm fabrication process like 360 and PS3 yet uses far less power even allowing for the lack of hard drive. You simply can't expect such a console to have good performance. It is what it is a console that performs roughly in line with the last generation, weaker in some areas, stronger in others. The design is basically achieve last gen performance but with significant cost savings using low cost low bandwidth memory chips for example and no hard drive. If the wii u had sold well it would have been  hugely profitable for Nintendo on the hardware alone.

I'm a wii u owner myself as well as 360 and PS3 and its pretty clear the console is struggling to even match those consoles much of the time.