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AR on VR with front facing cams... Yeeeeeaaahhhh sure why do simple when you can do really expensive, really complicated and with a much lower quality....

To just come in the vicinity of a regular eyesight quality you'd need not one but 2 Utra HD camera on motors 2 eye movement trackers, and 2 curved volumetric 3D Ultra HD monitors and all that with a total process time below 1ms...

In other word not even remotely dreamable for a long long veeeeeeeerrrrrry long time....

And how is VR deeper when AR can put object in real life but just as well put an entire virtual world in front of your eyes... Making it a a full VR device.... So no VR can't do AR like AR can do VR.... Nothing prevents you to put an obstructive add on to a AR headset to make it a fully operational VR device for a few bucks... Try to do the opposite with a VR headset to make it an effective AR headset for a few bucks...

I'll get both an oculus and a hololense anyway but please explain me what you see I dont...