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Hynad said:

You're just playing on words now. My point still stands. It doesn't cost that much to develop a game like Xenoblade. 

And, by the way, It's been confirmed that FFXV doesn't rely on CGI as much as older games to tell the story. The producer explained that because the visual quality from in-game graphics were now as high as they are, there was no need for them to make CGI as much as in the older games.

As for the cost of a game 10 years in production, yeah, it's a given that any FF game now cost much more than any Nintendo games. No matter the genre for various reasons. But S-E isn't the only developer making JRPGs. I don't think Tales of games cost more than a Xenoblade game to make. Yet they could very well decide to make there games perfectly on scale. When it comes to content, they're not that far behind already depending on the title. 

But that's beside the point. I think it's short-sighted to believe a game like Xenoblade is difficult to emulate. For all we know, an other developer will make a similar game that will be of better in the near future. 

It isn't a play on words though. It is ridiculous to assume that different developers will have the same costs involved to produce the same exact game. Different developers belong to different companies with different expenses, wages, and implicit costs (opportunity costs) to consider. Why would Namco, for example, make a Xenoblade clone when they have a few successful RPG series? 

If you read HollyGamer's post, the argument made was for another company to clone Xenoblade Chronicles/Xenoblade Chronicles X. Adding an open-world to a Tales of game doesn't do that. The average Tales of game probably has a smaller budget than Xenoblade Chronicles X. Tales of games take heavily from their standards, and it would seem quite odd for one to entirely change the Tales of standard - ARPG with a fantasy storyline. It would probably be cheaper for Namco to just buy/make another team for a game like Xenoblade Chronicles X than to use the Tales of teams.  Namco already attempted funding Xenosaga, and they showed that they weren't interested after Episode III with the sale of Monolith Soft to Nintendo. So I think we can cut them out, unless Xenoblade Chronicles X is a bigger success than we all expect it to be. That really only leaves Atlus, and they're a company with a unique style of games which have been giving them a consistent amount of success. So then it depends a lot on first party publishers. HollyGamer said that From Software could be a developer and Sony a publisher, but I don't think I've ever played a story-heavy From Software game, and I've played King's Field, Souls, and Lost Kingdoms. 

I don't think anybody is arguing that a game won't eventually come out that is similar to Xenoblade Chronicles X in type of content and quality, but it isn't as easy or desirable as HollyGamer makes it out to be. It would cost money, time, and resources that only a few big companies have, and big companies aren't often interested in cloning games.