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Hynad said:
sc94597 said:

That explains it. Other companies are not. Just look how SE handled FFVersus/XV. Sure they'll make it back many times with high sales and sequels, but it would be very interesting to see a comparison of the profits Nintendo will make from Xenoblade Chronicles X and the profits SE will make from FFXV if we were able to consider total costs. I'm sure FFXV will be more profitable, but not so excessively so like it could be. It says something when a mainline Final Fantasy budget is required to match Xenoblade Chronicles X in scope. As for actual game experience, FFXV and XBC:X are pretty unique, despite the insistence of many people to compare them. 

A budget no higher than Xenoblade's is required to reach its scope. Just because devs haven't taken the same approach as Xenoblade doesn't it isn't doable.

FF games have production value much higher than what is found in Monolith games. Animation, rendering, everything is of much higher quality from a production value point of view. That makes the cost go higher. 

Still, do you know how much FF XV will have cost when all is said and done?

A budget no higher than Xenoblade's with developers from Monolith Soft is required to reach its scope. Different people developing the game will have different costs involved and different capabilities. Some teams might be able to reduce the costs involved. But we are talking about the real world scenario, not some idealistic one. 

Yes, Final Fantasy games utilize pre-rendering and being on the PS4 they have more freedom and obligation to improve on things like realistic animation. Again, that is another reason why more assets will imply a higher budget than if one utilized solely in-engine assets on a less demanding platform. 

Of course I don't personally know, but a game that was conceptualized in 2005 and had its first trailer in 2006 and will only release around ten years later must have a pretty sizeable cost of development. Of course said resources were used for other games, so we can't accurately consider the benefits of the costs, but I think it is safe to say that even without the difference in quality of the assets and the benefits to other games for having its resources, FFXV would cost many times that of XBC:X due to development length alone.