Hynad said:
A budget no higher than Xenoblade's is required to reach its scope. Just because devs haven't taken the same approach as Xenoblade doesn't it isn't doable. |
A budget no higher than Xenoblade's with developers from Monolith Soft is required to reach its scope. Different people developing the game will have different costs involved and different capabilities. Some teams might be able to reduce the costs involved. But we are talking about the real world scenario, not some idealistic one.
Yes, Final Fantasy games utilize pre-rendering and being on the PS4 they have more freedom and obligation to improve on things like realistic animation. Again, that is another reason why more assets will imply a higher budget than if one utilized solely in-engine assets on a less demanding platform.
Of course I don't personally know, but a game that was conceptualized in 2005 and had its first trailer in 2006 and will only release around ten years later must have a pretty sizeable cost of development. Of course said resources were used for other games, so we can't accurately consider the benefits of the costs, but I think it is safe to say that even without the difference in quality of the assets and the benefits to other games for having its resources, FFXV would cost many times that of XBC:X due to development length alone.