sc94597 said:
I think the difference here is how you and I define "reinvented." I don't define it as, "doing something entirely new." That is reserved for the word "invented" without the prefix "re." And that would mean Xenoblade would have created a new sub-genre/genre. I use the term "reinvented" as "to take something done priorly and change it so much that it seems new." (1) Xenoblade did that with its open-world gameplay. The games you mentioned went about their semi-open worlds differently from how Xenoblade had. Their worlds were segmented and seamed. Xenoblade's was much less segmented and seamed, or at least apparently it wasn't. If somebody says, I like Xenoblade what is another game like it? I can't honestly tell them that there is a JRPG like it. It is unique in its vastness and detail. No JRPG had as an entensive and detailed 1:1 (mono scale) world as Xenoblade's. Hence, it did something new within the JRPG genre in that its world was a seamless package. This has now become a standard for JRPG's. And before you mention my extreme bias for Xenoblade again, I just want to say that Xenoblade isn't even in my top five JRPG's (although it might be in my top ten.)
(1) Meriam-Webster definitions of reinvent. 1: to make as if for the first time something already invented <reinvent the wheel> 2
: to remake or redo completely
3
: to bring into use again
I think definitions 1 & 2 apply here. What are your opinions on this?
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I already told you I don't think Xenoblade has reinvented the wheel. I don't think it remade or redid completely anything either. And I don't think it brought anything into use again. So that's why I can't say it reinveted the genre.
I think I have already explained my stance on this well enough. But this better convey what you meant. I still don't see the game the way you do. I have played a lot of JRPGs. I never stopped playing that genre since the original DQ back in the NES era when I was around 8 years old. That may be the reason why I see things differently from you. I don't know. I enjoyed the scale of the world, and felt it handled the exploration aspect in the way I have always loved in JRPG. Something I always miss when it's not as present as it was when I first played that genre. But that feeling, I got it when I played Ni No Kuni, Lost Odyssey, Tales of Vesperia, White Knight Chronicles... I felt those games did the JRPG genre justice, and brought back what I liked so much about them when I was younger. None of them reinvented the wheel. They all try to make the JRPG genre what it used to be, but in a modern fashion.