baka on 04 March 2007
Kwaad said:
That is last gen, not next gen. The pointer isnt even that accurate. It's almost impossible to do headshots and the like in red steel.
You're using the term generation outside of its original meaning; it is indeed the next generation of console from Nintendo. As for the pointer's accuracy, I'm guessing you probably bought all the wrong games for the Wii. My understanding is that the COD and Red Steel games have about the worst controls out of the lot, next to Rampage. Try the shooting sequences in Rayman: Raving Rabbids, they're brilliant. Headshots are not too difficult and are labeled as such, and it doesn't seem to lag despite the fact that you're shooting plungers. Wii Play's shooting game also shows that accurate shooting is possible. I am curious to hear about which games caused you to form your opinion of the system.
I dont know what kinda handheld your thinking of but the only handheld I can think of that would be small enough to be a 'handheld' would burn your fingers with that kinda hardware in it.
That may be the case (slightly overstated) for a while, but the chips will eventually be made small enough that they will be able to fit in a handheld. It won't be that long either, given the pace that chip production has improved.
Physics based games like that will never work on the Wii.
This is not accurate. Physics simulations are at the core of a large number of games. How accurately the physics are modeled varies, but allowing for headshots while shooting is well within the system's capabilities.
staticneuron said:
I see the wii as aa step back. There is no way that you slice it that explains it. I don't mean to have the Wii as powerful as the PS3 or 360 but a little more power would not hurt.
I see the wii as a dramatic step forward, because I view games differently. I'll state it again. I'm tired of constant improvement in graphics with basically non-existent improvements in gameplay. Really, I have no problem with graphics being good in a game, but it's a glorified B movie if it isn't fun. The cost that goes into making these graphics is getting high enough to sink a developer as well, even given reasonable sales. It's frankly ridiculous and counterproductive to gamble that graphics will carry the game rather than the gameplay, but it happens. I want to see more companies re-evaluating what it is that makes a great game, concentrating less on the graphics, and adding things that truly make a difference for the player.
Centipede wouldn't have been the game it was without its trackball; Duck Hunt wouldn't have been so fun without the zapper; DDR would not have gained such a following without dance pads/platforms. These are the kind of games that caused you to view gaming in a new light, because they were so different from the way most games were played when they were released. Companies are by and large afraid to produce new types of titles, and this is what (IMO) should change. I think the wii's remote is a subtle shove in the right direction.







