Nuvendil said:
Well if the decision was motivated by pure business, that's fine. But they didn't have to be jerks about it. Tasking the team with first a multiplayer only game, then upping it to a 6h singleplayer game, then a 30h singleplayer game and refusing to give them any additional budget or time and then, after lengthy budget negotiations, just dropping them? That's not a very professional way of conducting yourself. It may have been good business, but it was handled unprofessionally. |
If that the case then maybe Microsoft is to be blame but is that really the real story, some developer or people or even story maker always hyperbole some stories, But still if that the case then it's microsoft fault, but i think we cannot blame everything to Microsoft and it's not only Microsoft who ever did this, maybe it's just unlucky thing for Microsoft to get exposed, it's hard to judge especially from one sided information.