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binary solo said:
Roronaa_chan said:
2M isn't enough
8M is probably too much for its sales expectations
5M was a good balance, shame the studio couldn't make do with it.

250K in sales would be break even for an $8 million budget game, which would include a small but probably appropriate marketing campaign. So I very much doubt it was a money issue. It is probably more that the game was not looking like shaping up to anything decent.

A shame really since it sounds like the original was a pretty good game, which makes you wonder how somone can screw up a remake of a good game. Basically improve graphics, tweak gameplay, but not too much, and beef up the sound.

You say that as if this game would have an easy time selling more than 250k on the X1. It surely wouldn't.

Then there's also the problem of "control". Maybe MS actually was willing to spend 8M, but knew that if they were already asking for that much they'd end up needing even more. You know how it is; "We need X". Then the Y point in time is reached and "Seems like we're gonna need a bit more".. (which is exactly what already happened) and then again, possibly. For these companies, ideally, the limit of what they're willing to invest should be distant from initial projections so that incidents like this don't put the project over the budget.