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Most fall within two categories:

A) games that relied heavily upon what was bleeding edge technology at the time that has since aged

B) games that relied upon what are now obsolete styles of game design because developers were limited by the technology/specs of the time.

Most of the Metal Gear games fall into the first category and some fall within the second. Metal Gear Solid was revolutionary for the Playstation but like many Playstation games, has aged pretty poorly with respect to visuals. The only thing that keeps me going back to Metal Gear games is my attachment to the stories, characters and themes that were developed over the years. For some reason, MGS3 still seems to hold up better than the rest of the games.

Point and click adventure games fall within the second category. Story is about the only thing worth revisiting as many of them were well written. The Longest Journey falls squarely into this category. Love the story, but the crude visuals and dated game play makes it difficult to play through.

Quite a few side scrollers fall into the second category as well, with many really only worth being played as speed run games after being memorized.

A lot of JRPGs fall within the first and second categories, particularly FF games. If one doesn't have an attachment to a particular story and the characters in a given FF game, turn based "combat" and the grind is good for nothing but stretching out more play time in a game.