By using this site, you agree to our Privacy Policy and our Terms of Use. Close

I do wish they'd make the next game as tight as Radiant Dawn in terms of design: Bonus EXP was a better method of easy-grinding than actual grinding, yet was still a limited resource so you couldn't overlevel everyone. More characters got a chance to shine in the story, and there was a broader amount of objectives so that each map wasn't "Kill the boss" or "kill all red units".

I enjoyed Awakening and look forward to what they're trying with If, but i'd still like to see If drop some of Awakening's features like the gaiden-map and its accompanying grinding components (also the elimination of optional chapters, as in the Paralogues. Optional DLC is nice, but the story should run smoothly in progress).



Monster Hunter: pissing me off since 2010.