By using this site, you agree to our Privacy Policy and our Terms of Use. Close
MikeRox said:
Nem said:

Hmm... i recently got Jet set radio for the Vita. I had played the dreamcast version and the Xbox sequal... and after playing a while i recalled why i never finished the original. The game and the music was cool but the time limit + no indication of where the red arrows you were missing were or how to get there made me realise the game was incredibly flawed in design. I guess it was designed as an arcade game.
JSR Future was alot better. I guess my good memories of Future got mixed with the original and it really isnt the same.


It never came out in the arcade. It's actually one of my favourite games of all time. Finished it about 15 times and never once ran out of time. But I've heard a few people say the time limit killed it for them. I actually hated JSRF (and I paid £299 for an Xbox on release just for it! Halo Schmalo :D)

There was a map on the pause screen I'm sure that had all the tags shown so you could locate them. The idea was to memorise the levels for speed runs. I do think the controls on the HD port were a bit broken though compared with the original.


I know about it never beeing released on the arcades. I did use to be a SEGA fanboy back in the day. :P Old SEGA will always remain the best in my heart.

With that said, depite that and probably because it was SEGA (maybe they werent sure wether to release it on arcade aswell) it seems clear that the game was designed with an arcade kind of design for short and speedy bursts of play as you pointed out.

I did love JSRF though. I prefer not to be rushed and admire the scenary.