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Mummelmann said:
"having a friendly in-game environment was more important than being able to plan and coordinate with teammates using voice chat."

That really says a lot, and this is part of the reason why these IP's will never live up to the biggest franchises in more mainstream genres. There are plenty of reasons for all sorts of censorship and/or protection in games but this is taking it too far; there are several other ways of doing it, some which have already been mentioned in this thread.

The key is if you design the game with this in mind. If 343i decided to drop voice chat from Halo 5 at the last minute, the game would be an inferior experience for lacking it. If you build it with the idea that you were never going to have it, however...

Well, we'll see how well it works.



Monster Hunter: pissing me off since 2010.