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Kotastic said:

Perhaps they could be taking a Metroid Prime-esque approach where instead of outright telling the story, the story is really told through objects of the world similar to how the scanner functioned in Prime (though I'm going off what a friend told me, never finished Prime myself). This also seems similar to Fire Emblem games where support conversations (which are really fun to read) are told only if you do certain actions that the game doesn't tell you by default. 

 

Who knows though, I could be outright wrong and if the story is really nothing, that would be an incredibly dumb move considering how they made the trailer look seemingly dramatic and what the first game's drawing points were.


The reason why Prime works though is because Metroid isn't a franchise about direct story telling. Also, Prime isn't doing story telling. It's doing world building, something largely independant of story telling. This would be the equivilant of TLOU2 having Prime like world building instead of a deep linear plot. It just doesn't cut it.

Again, I have hope because we've seen things that contradict what he's saying, but the fact that he's even saying things like this to begin with is worrying.