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I think it depends on the game, sometimes the core story is what's important and others it's about having a huge range of tasks that is important, or just the general massive exploration and discovering all the intricate complexity of the game.

IMO provided the developers have reason to make a game open world, it works for what that game and is fun to play around in then I don't mind either way.
If I have to play a certain part of a story to open up a new section of the game's world that's cool, an aimless experience can get boring because it can become repetitive.