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Samus Aran said:
pokoko said:

They're a studio of less than ten people that was flat broke a month before they released the game.  They obviously have a ton of things they're working on, such as getting the game on other platforms and producing those stretch goals.  They have to generate revenue, that's the life's blood of any business, so I can't fault them a bit for getting those ports into the wild as quickly as possible.

How hard can it be to port an 8-bit game?

Plus the additional content and handling all business and promotional matters yourself?  I don't know.  Do you?