PieToast said:
I finished it but only after struggling through a game that was designed to be a huge timesink. The expansive open world felt empty; I disliked the artificial way they tried to extend the gamelength. I had a discussion with you before about how poorly I thought their design choices were, but told you that it was ultimately a good game. I'm sorry you didn't like it after giving a second chance but it's understandble. Even the story was diluted by how much fluff you need to do compared to Origins, and thus didn't feel that engaging. |
Bioware was ambitious creating a semi-openworld game, but they lack the experience of being specialists at it. However aren't most open world games very empty, unless they are open world but actually very small. Rule of thumb, if an open world game has fast travel it means it has large areas that are pretty boring with nothing to do.
The game itself feels like a middle episode. It's drawn the first 2 games together and is setting things up for future events. Ultimately the story is sending us towards a conclusion where blights are permanently ended. Inquisition gave us some important insight into that, and into ancient history, but it hasn't actually put us on that path.
“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell
"When the power of love overcomes the love of power, the world will know peace."
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