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CladInShadows said:
Scoobes said:
JEMC said:

I agree with him but even in a few years when the technology is finally there to make it happen, will the games be ready for it?

Sure, VR will be awesome for some games like FPS and racing games, but what about the other genres? How will it be to play a third person shooter, an adventure game, a RPG or a platformer with those headsets?

Third person games play very well. Surprisingly so.

FPS play very weirdly and are difficult to get right (movement on sticks vs head tracking; your body gets confused). I played a great proceduraly generated horror game called Monstrum and whilst the VR makes it highly immersive, the basic movement is still controlled on analog sticks which makes it very disorientating.

As for the other genres it really does depend on how well they adapt to VR and the way they implement perspective.

The best games I've played on VR are all ones where you're in a cockpit and controlling a vehicle. Flight based games are going to see a revival with this tech imo.

In regards to movement, something like this is a solution.  But of course support, adoption, and cost are all factors as to whether it will catch on.

http://en.wikipedia.org/wiki/Virtuix_Omni


For now lets just settle with your head being inside a virtual world... and leave body movement out of the question.


People that play video games usually dont want to spend hours and hours running inside a small ring just to simulate reality.

People will be happy if you just give them a normal controller to hold in your hands, while your heads movement display the gameworld as it would the real world via head movement. Which will also allow you to play the "normal" type games you already play with a controller, without haveing to think up silly ways to play games.