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sundin13 said:

My point stands...I am not claiming any of these weapons to be overpowered. I am saying that the variety of weapons, skills and purchasables give players an advantage over those who do not pay for DLC.

I also think that the complaints are widespread enough to lend creedence to the opinion that at some level, this messes with the balancing of the game putting players on unequal footing. It also restricts players who do not wish to pay to a smaller set of playstyles which is problematic in its own right. It is worth noting that games are balanced at multiple levels, not just for high level competitive play. If at the standard levels, this harms the game (which numerous players seem to be stating it does), that is a problem.

If you want to introduce additional weapons into a competitive game, make the update free because in almost every situation, it will put players on uneven footing and alter the meta of the game. This was a full priced retail game...we shouldn't be seeing stuff like this.


Have you ever played the game online? If you did, what's your level? I'm almost 400. I play with top players. The weapons aren't adding variety, because they are simply repeating the same situations other guns are and sometimes even being less flexible. It's long, medium and short range. That's it. The problem here is that you are discussing a game you don't play, based on an article writen by a guy that played just a bit with someone who plays it since launch non-stop with the best players. And guess what, none of them are running around with DLC guns. A lot of snipers, a lot of semi autos, a decent ammount of burst rifles and some shorty runners.

What makes people complain is that they start to play the game like it was CoD and try to run against a full team and end up being slaughtered. The gun doesn't matter in TLOU. Awareness, stealth and strategy does. Setting up a trap does.