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Dunban67 said:
zorg1000 said:


Only if compared to DS/Wii, which were by far the most successful handheld and console Nintendo has ever released.

NES+Game & Watch-about 100 million hardware, 500 million software

SNES+Gameboy (89-96)=about 100 million hardware, 500 million software

N64+Gameboy (97-03)=about 100 million hardware, 500 million software

GC+Gameboy Advance=about 100 million hardware, 500 million software

Wii+DS=about 250 million hardware, almost 2 billion software

See how Wii/DS aren't really the standard for which we should compare Wii U/3DS?

Wii U+3DS (lifetime estimate)=80-90 million hardware, 400-450 million software

Nintendo this generation will be down 10-20% from their pre-Wii/DS baseline, this is while being the most expensive generation they have ever had and having horrible advertising/marketing (3DS mistaken for DS revision & Wii U mistaken for Wii add-on). If they can fix these problems next generation than it is completely feasible that Nintendo returns to their 100 million hardware & 500 million software baseline.

But during this time (NES thru today), the overall gaming market ( for consoles) has grown while Nintendo s base line is in a downward trend (except the Wii and DS)   Depending on weather or not you consider the mobile market  a "handheld"  then the handheld market has grown too-   I can see the argument of calling mobile a handheld or excluding it from being called a handheld-  but either way mobile IS competing w the handheld market 

Who cares if Nintendo sales stay stagnant? 100 million hardware and 500 million software is no number to scoff at. Let's also consider that from fiscal year 1991-2006, Nintendo averaged about $1 billion annually. As long as Nintendo has a large enough install base to sell Nintendo IP to and is making consistant profits than they are fine.



When the herd loses its way, the shepard must kill the bull that leads them astray.